Ensure safety: Ensure children’s play in online spaces is safe, including by giving them control over who can contact them and supplying help when needed.No commercial exploitation: Reduce compulsive features designed to prolong user engagement or cultivate dependency on games, apps or platforms, so children’s immersive play is intrinsically motivated and freely chosen.Enable Open-Ended Play: Provide and enhance features that offer easy-to use pathways, flexibility and variety as these support children’s agency and encourage their imaginative, stimulating and open-ended play.Enhance Imagination: Prioritise creative resources and imaginative, open ended play over pre-determined pathways built on popularity metrics or driven by advertising or other commercial pressures.Be Welcoming: Prioritise digital features that are inclusive, sociable and welcoming to all, reducing hateful communication and forms of exclusion and reflecting multiple identities.To claim the label ‘Playful by Design’, digital products and services should adopt seven principles: The team from 5 Rights Foundation and Digital Futures LSE set out ambitious expectations for children’s free play in all contexts. But that shouldn’t have been issues in the first place, and developers, publishers, and platform owners need more stringent processes to make sure their games don’t pose health risks.The Digital Futures Commission's A Vision of Free Play in a Digital World report that outlines the key qualities of "free play" for what "good" looks like in a digital world. And CD Projekt Red also acted quickly to correct Cyberpunk 2077. I will give the Balan Wonderworld developers and publisher Square Enix have some credit since they’ve already fixed the issue with the day one patch. In a way, however, this apparently a dangerous bug seems to have escaped all of these potential checks. (I’m not linking to the video because in my opinion it’s so bad.)Īs a rule, there is many opportunities to catch this type of bug, such as during quality assurance testing or through the platform’s certification process. I can see how someone at risk of seizures could be especially vulnerable if they were playing the game on their TV at home and this bug happened. My eyes have been aching for almost an hour and my stomach is a little upset even after just watching it in a small window on YouTube. I also watched the video in question yesterday and again while writing this article. My husband, who had never had problems with epilepsy or neurological triggers, complained of feeling dizzy before throwing up. Since this tweet was posted, I have been contacted by many people, including developers and other QA developers, saying that they weren’t even epileptic, but felt “weird” after looked. She then made a PSA on Twitter about the video and heard scary stories from others who have watched it – even from people with no history of epilepsy. Instantly my right side dropped and I could feel the start of an episode. Ruppert said people informed her of the Balan Wonderworld Thursday, and when she started looking at it, “I immediately had to turn it off. You might recognize Ruppert as the person who wrote about a seizure while playing Cyberpunk 2077 before its release, which led developer CD Projekt Red to release a patch a day after the game launched with changes. The patch comes after Game Informant Editor-in-chief Liana Ruppert wrote about the dangerous video on Thursday. The Day 1 patch avoids this issue and improves the overall gaming experience. We have received reports of a risk of photosensitive epilepsy due to a potential blinking bug if you play the game without a fix. Please make sure to install the day 1 patch before playing.
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